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Home › Forums › Anti-Cheat Systems & Integrity › Kernel-Level Anti-Cheats (Vanguard, EAC, BattlEye) › CS2 Sub-Tick Registry vs 128-Tick Community Servers: Placebo or Measurable Hitreg Delta?
Hey everyone, competitive CS players have been debating Valve’s sub-tick architecture extensively. While Valve claims sub-tick registers tick-accurate packet timestamps regardless of framerate, high-level Faceit players argue that bullet registry and spray control still feel substantially crisper on dedicated 128-tick community match servers.
Has anyone analyzed their local net_graph telemetry or frame pacing? Does the sub-tick delay on peekers advantage feel like networking interpolation or true client-server desync?
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