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Fire Emblem: Fortune’s Weave’s War Arc Punishes Players Who Play Favorites With Their Units

September 23, 2026 · Gamer24H Editorial Team

Fire Emblem: Fortune’s Weave is teaching its players a hard lesson about roster management, as the game’s War Arc in Part 2 demands that players stop relying on their strongest units and begin developing their entire army. The strategy RPG, developed by Intelligent Systems and published by Nintendo, lulls players into a false sense of security during its early chapters by handing them a handful of powerful characters, but the difficulty spike in the second act forces a reckoning with underdeveloped units. According to players who have completed the campaign, the War Arc’s low unit caps and massive battlefield scale make it nearly impossible to win without recruiting and training additional allies.

For those still navigating the game’s mechanics, the early chapters offer a comfortable introduction. Dungeon exploration and skirmish battles typically allow only five or six character slots, while most matches in the Heroic Games carry slightly higher unit caps. In those early rounds, guest characters fill out the roster, and the core group of strong, charming recruits appears more than capable of carrying the load. The game even includes a tutorial encouraging players to recruit more allies — advice that, at first, seems unnecessary when you already command a small posse of the most special characters in the game.

A False Sense of Security in the Early Game

That comfort, however, is precisely what the War Arc removes. When the difficulty ramps up later in Part 1 — or earlier still for players who begin their journey as Dietrich — it becomes clear that the core group alone is not enough. The player behind the account described ending Part 1 with Dietrich pushing to level 40, supported by Esmeralda, Mikaela, and Fabio in their mid-30s, alongside Io and a rotating cast of Nydine, Yang Jie, Alexandra, Lysander, Noctula, and Dante trained to varying, admittedly underwhelming, degrees. Even Kiroc, a unit the player “perpetually ignored,” was present. “You’re not a bird, dude. Stop cawing at me,” the player joked about the temptation to neglect supporting units.

Fire Emblem: Fortune's Weave Punishes You for Playing Favorites

The problem, the player explained, was not a lack of units but a mismanagement of resources. During roughly 10 chapters, the player struggled to balance free time, funds, and gift-giving, leaving the secondary roster languishing in their starting classes with dreadful stat growth. “Train you? When my best friends need their skills trained? Please be serious,” the player wrote, before conceding that guilt eventually won out — turning one underperforming unit into a charioteer.

The War Arc Changes Everything

Then the War Arc began, and the strain became impossible to ignore. The lowest unit cap in the second act is just 15, and while players receive two guest characters automatically — plus two additional named guests if they remain below that threshold — the battlefield scale quickly outpaces the available roster. Facing dozens of enemies and dozens more reinforcements, including giant elephants, across treacherous maps with only a few worthwhile characters, while simultaneously struggling to keep underperforming units alive, is difficult and exhausting. Act 3’s battles are even larger and more demanding, turning the early-game comfort into a genuine test of preparation.

Dietrich's underwhelming army surrounded by enemies in Fire Emblem Fortune's Weave's second act

“Dietrich could survive just about anything in Part 1, and he pulled off some miraculous evasions at certain points. But facing down dozens of enemies and dozens more reinforcements, including giant elephants, across treacherous maps with just a few worthwhile characters — while struggling to keep the underperformers alive — is difficult and exhausting.”

Player who completed the Fire Emblem: Fortune’s Weave campaign

Image: Intelligent Systems/Nintendo via Polygon

The lesson, the player concluded, is twofold: do not ignore your other units, and recruit other units. Crucially, players do not need to swap units into battle to level them up. The War Arc includes a feature that lets players bring everyone to roughly the same level before a battle begins, but the player recommends at least bumping up some skills and changing classes to encourage better stat growth. In stretches offering nearly 200 turns of free time, the advice is to spend an in-game week running auto-activities with low-leveled units performing combat exercises to raise their levels.

Looking Ahead

For players still working through the campaign, the path forward is clear: embrace the game’s deeper systems rather than leaning on a single core group. The mechanics that reward roster management — from the leveling feature to the flexibility of training outside of battle — are designed to transform a potentially punishing second act into a manageable, if demanding, challenge. Those who heed the advice early may find the War Arc less of a reckoning and more of a reward for the preparation it requires.

Related Article: Middle-earth Expands on Switch 2: Aspyr Unveils New Lord of the Rings Re-Releases →
Kaynak: Polygon ↗

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