Game Overview & History
Player 1 Controls: Up, Left, Down, Right and . for boost
Player 2 Controls: WASD and 1 for boost
Gameplay Mechanics & Systems
When the instruction screens refer to smashing something, smash your boost button.
This game was built for Mulitjam Ultra 2015 hosted by Brooklyn Gamery at NYU’s Magnet space. It was built in Unity in 2 days. We were going so asynchronous multi-player with a button masher slightly out of control feel. We ended up with bumper cars in SPAAAAAAAAAAACE!
Release & Industry Impact
Originally designed for Fightstick Pro controls the boost is meant to be hit a lot and very quickly.
Who did what:
Graphics by @LineDetail and @PowerWolf69
Programming @edbles
Music And Sound: @relwordd


