Space Smash (itch) Official Cover

Space Smash (itch)

🏢 edbles 📅 28 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Space Smash (itch) - Game Overview & History
📸 Official HD Capture: Space Smash (itch) - Game Overview & History

Player 1 Controls: Up, Left, Down, Right and . for boost

Player 2 Controls: WASD and 1 for boost

Gameplay Mechanics & Systems

Official HD Capture: Space Smash (itch) - Gameplay Mechanics & Systems
📸 Official HD Capture: Space Smash (itch) - Gameplay Mechanics & Systems

When the instruction screens refer to smashing something, smash your boost button.

This game was built for Mulitjam Ultra 2015 hosted by Brooklyn Gamery at NYU’s Magnet space. It was built in Unity in 2 days. We were going so asynchronous multi-player with a button masher slightly out of control feel. We ended up with bumper cars in SPAAAAAAAAAAACE!

Release & Industry Impact

Official HD Capture: Space Smash (itch) - Release & Industry Impact
📸 Official HD Capture: Space Smash (itch) - Release & Industry Impact

Originally designed for Fightstick Pro controls the boost is meant to be hit a lot and very quickly.

Who did what:

Graphics by @LineDetail and @PowerWolf69

Programming @edbles

Music And Sound: @relwordd