This is a procedural/dungeon/roguelike/shooter game featuring an irrelevant in-joke title. Lightly themed as a dungeon exploration with geometric enemies, the gameplay centers around a time-stop ability, during which you can plan out moves and shots. Moving, shooting, and being hit cost energy, which can be regained from dead enemies along with powerful upgrades. These affect many aspects of your character, and can be customized between increasingly difficult levels.
This game was developed in about a month for a game development class at NYU, under the tutelage of Robert Yang.
Gamer24h Editor's Take
Put under the Gamer24h team's microscope, Jeremy Cohen raises the bar considerably with both its storytelling and technical polish. Developer oligb7 has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Action mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. In short, an outstanding and immersive gaming experience awaits genre fans — we highly recommend giving it a shot!