Crystal Dynamics and Flying Wild Hog have confirmed that artificial‑intelligence tools were employed during the creation of Tomb Raider: Legacy of Atlantis, but they emphasize that every piece of AI‑generated content was either replaced or refined by human artists to preserve the studio’s artistic vision.
The full disclosure, posted on the game’s Steam page, reads: “AI‑assisted tools were used during development to support some early exploration and temporary development content. Any AI‑assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.”
Crystal Dynamics later elaborated to Eurogamer that the studio harnesses AI to help teams iterate ideas more quickly and efficiently, yet insists that the final product remains entirely human‑crafted. “Our goal is to empower the creativity and flexibility of our developers to deliver the highest‑quality experiences for players everywhere,” they said.
Whether you’re comfortable with AI’s role in game creation is ultimately a personal choice. Meanwhile, the PlayStation State of Play announced that Legacy of Atlantis will now launch next year instead of this year, giving players more time to weigh the implications of its development process.
In a surprising announcement that has already stirred excitement among fans, the long‑awaited sequel to the classic action‑adventure series, Tomb Raider: Legacy of Atlantis, is slated to launch on the Nintendo Switch 2.
Mark your calendars: the game will hit the market on 12 February 2027, arriving simultaneously on Windows PC, Xbox Series S, Xbox Series X, PlayStation 5, and the newly revealed Switch 2.
News Source: Stevivor
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