Xbox

Doom Director Addresses The State Of id After Xbox Bloodbath

bekir July 17, 2026 4 min read 2 views

Doom: The Dark Ages developer id Software, a cornerstone of Xbox’s portfolio, has been among the studios most affected by Microsoft’s recent 1,600‑person layoff wave.

During a Twitch broadcast, creative director Hugo Martin joined community lead Joshua Boyle to showcase the 2025 title’s new Revelations DLC, while also addressing swirling rumors about the studio’s future under Microsoft’s ownership following significant staff reductions.

“There have been claims that we’ve been ‘nerfed into the ground’ and ‘gutted,’ and that we’re down to 50 people, but that’s simply untrue,” Martin clarified toward the end of the stream. “We’re the same size we were when we launched Doom 2016, and our id Tech engine remains robust and fully operational. We have engineers in both Frankfurt and at Machine Games, and we collaborate closely.”

Analysis: The statement underscores id Software’s resilience in the face of Microsoft’s restructuring, reassuring fans and investors that the studio’s flagship engine and core team remain intact, thereby mitigating concerns about a potential decline in AAA production capacity.

Martin added, “The id Tech engine is here, the Doom team is here, and we’re eager to share more about our future projects once they receive the necessary approvals.”

These remarks echo the official statements released by Microsoft and id Software last week, which refuted speculation that the studio would struggle to deliver another high‑profile title under its new staffing levels or that its renowned proprietary engine would suffer neglect after the departure of key personnel such as the Director of Engine Technology.

Several key contributors to Doom (2016) were among those laid off, including Mission Design Director Jerry Keehan, who joined id Software in 2003 and has been integral to the franchise since Doom 3. The dismissed staff remain skeptical that the studio still possesses the same depth of resources and seasoned talent it once did a decade ago.

During today’s Slayer livestream, Martin hinted at forthcoming tweaks and balance adjustments for the Revelations DLC, while framing the current state as a homage to both the remaining team and those recently let go.

Martin emphasized that the game’s critical acclaim and commercial success—meeting or exceeding forecasts—benefits everyone, from the studio’s current employees to those who had to depart. He expressed gratitude for player support and reiterated that delivering high‑quality games is paramount, encouraging fans to celebrate the work.

Former id Software developers, many of whom were recently dismissed, joined a protest outside their former office to voice opposition to Microsoft’s latest workforce reductions. The group is backed by the Communications Workers of America, which filed labor complaints on Thursday after Microsoft allegedly declined to negotiate with the union before executing the layoffs.

❓ Frequently Asked Questions (FAQ)

How many staff members were reportedly cut from id Software during Microsoft’s recent layoff wave?

Microsoft’s 1,600‑person layoff wave impacted id Software, but the studio’s creative director, Hugo Martin, clarified that the company is not down to 50 people as some rumors suggested. He stated that id Software remains the same size it was when Doom 2016 launched.

Is id Software still able to develop new games and maintain its id Tech engine?

Yes. Martin confirmed that the id Tech engine is fully operational and that the Doom team is intact. Engineers continue to work in Frankfurt and at Machine Games, and the studio is actively collaborating on new projects.

What are id Software’s plans for future titles under Microsoft’s ownership?

While awaiting necessary approvals, id Software is eager to share more about upcoming projects. They have already showcased the 2025 Revelations DLC for Doom: The Dark Ages and intend to continue delivering high‑profile titles with their robust engine and core team.

News Source: Kotaku

Community

Comments

Be the first to comment.

Leave a Comment

Your email address will not be published. Required fields are marked *