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Mini Quest

PLATFORM

Web

GENRE

RPG
"
✒️

Gamer24h Editor's Take

Having closely reviewed Mini Quest, the Gamer24h editorial team considers it one of the most noteworthy titles of recent times. Developer loner_dev has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Its innovative take on the RPG genre offers a breath of fresh air for fans of the category. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.

Mini Quest is a rogue-like made by Freddy Vasquez and is inspired by games such as Diablo 2.

Check out this game on the app store HERE

Gameplay Screenshot

Version 0.3:

– Chests are now spawned throughout the levels.

– Items are now auto-equipped on pick-up if it is your first item of that slot.

Gameplay Screenshot

– Text should be easier to read now.

– Added a “Heal” skill which restores a percentage of your maximum HP.

– Removed the “Hot foot” skill since no one used it.

Gameplay Screenshot

– Added a bit more tile variety.

– The “Fireball” skill now requires an enemy target instead of a position, this helps in case you miss-click.

– You can now wait turns by holding SPACE.

– Music tracks can no longer be played twice in a row.

Version 0.2a and 0.2b:

– Enemies no longer spawn too close to the player.

– Added simple high score tracker.

– All skills now consume the correct amount of mana.

– Actors are now disposed of properly.

– Improved main menu and added option to turn off sounds.

– Improved cave and dungeon sprites.

Version 0.2:

– Removed “story” component from the game.

– Made it clearer when a skill becomes unlocked.

– Added several audio tracks and many sound effects.

– Resized combat text.

– Ongoing balance of enemies and items.

Version 0.1b:

– Camera no longer interpolates between positions, and got zoomed out a little.

– Ground textures for the cave are now uniform (in case people like it).

– Decreased level requirement of all skills by 1.

– HP is decreased properly from all actors.

– HUD hp bar and hp bar below actors are now synced.

– Enemies are no longer rendered for an extra turn after death.

– Improved the look of the menu screens and slightly increased font size.

– Lowered FPS from 60 to 30.

Version 0.1a:

– Camera is now less jerky than before.

– Increased the fire damage from Fire Hands and removed its physical damage.

Version 0.1:

– Blocking now negates all damage instead of partial damage.

– Added a boss in the cave (depth 2) that some may find familiar.

– Fire damage now has a 50% chance to burn the opponent.

– Increased fireball speed from 100 to 300.

– Ongoing balance of enemies and items.

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